How to Create Stunning 3D Scenes with Itoo Software ForestPack Pro 6.1.2 for 3ds Max 2015-2019
If you are a 3D artist or a designer who works with 3ds Max, you might have heard of Itoo Software ForestPack Pro, a powerful and versatile scattering plugin that can help you create realistic and complex environments with ease. In this article, we will show you how to use Itoo Software ForestPack Pro 6.1.2 for 3ds Max 2015-2019 with updated libraries to create stunning 3D scenes.
Itoo Software ForestPack Pro 6.1.2 for 3ds Max 2015-2019 with updated Libraries
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What is Itoo Software ForestPack Pro?
Itoo Software ForestPack Pro is the world's most popular scattering plugin for 3ds Max. It provides a complete solution for creating vast areas of objects, from trees and plants to buildings, crowds, aggregates, ground-cover, rocks and more. If you can model it, ForestPack Pro can scatter it.
ForestPack Pro uses production-tested algorithms and native shaders to render scenes with virtually unlimited numbers of objects and polygons, all without putting a strain on computer resources. You can simulate natural distribution patterns and get the most out of your assets using advanced mapping and randomisation tools, or fine-tune your scatters with granular control over every aspect of the plugin.
ForestPack Pro fits into existing pipelines with the widest support of any plugin for defining a scatter area, including splines, surfaces, PFlow objects, markers, objects, and paint areas. You can even exclude objects using another ForestPack Pro area to create sophisticated and layered interdependencies.
What's New in Itoo Software ForestPack Pro 6.1.2 for 3ds Max 2015-2019?
Itoo Software ForestPack Pro 6.1.2 for 3ds Max 2015-2019 is the latest version of the plugin that comes with many new features and improvements. Some of the highlights are:
New Forest Sets plugin: This is a new helper plugin that allows you to create a container of objects to use for areas, scatter items, surface, or references. You can even update it automatically using the contents of a layer.
New Linked areas: This feature allows you to reference areas found in another ForestPack Pro object to link together multiple scatters. You can combine Forest Sets and linked areas to create huge flexible interlinked ecosystems.
New Use areas in surface UV mode: This feature allows you to use spline, object, and other areas in combination with UV surfaces by projecting them along one of three axes using a new Axis parameter.
New Forest Effects improvements: The Forest Effects system allows you to create advanced scattering rules using expressions. It is now more powerful than ever with support for spline objects and material IDs.
New Forest Effect presets: You can take advantage of the new Forest Effects features without writing a single expression using a new collection of built-in presets.
New Filter Forest Effects: You can filter Forest Effects so that they only apply to a subset of the geometry list to limit the results to individual types of plants manipulated using the powerful effects system.
New Autumn Leaves library: You can render amazing autumnal images with a new library of high quality photo-scanned leaves. The presets are logically organised by colour and supplied as individual leaves and patches.
New Randomise position in path mode: You can shuffle the position of objects while still following the spline when using path distribution mode - great for more believable distribution of hanging plants or other objects.
New Scatter linked hierarchies: You can scatter linked objects, maintaining their hierarchy. Hierarchical objects can be animated, and ForestPack Pro can even randomise and control playback just like a normal mesh!
New Easier error identification: You can save precious time by identifying issues at a glance. ForestPack Pro's icon now changes colour depending on three different error states.
New User properties retained in V-Ray: V-Ray CPU users can take advantage of user properties. These are now retained from the source objects making it possible to use advanced texturing workflows.
How to Install Itoo Software ForestPack Pro 6.1.2 for 3ds Max 2015-2019 with Updated Libraries?
To install Itoo Software ForestPack Pro 6.1.2 for 3ds Max 2015-2019 with updated libraries, you need to follow these steps:
Download the plugin and the libraries from the official website of Itoo Software: https://www.itoosoft.com/downloads. You need to register an account and log in to access the downloads.
Extract the downloaded files using a file manager app that can handle ZIP files, such as WinRAR or 7-Zip.
Run the installer file \"ForestPackPro6212.exe\" and follow the instructions on the screen. You need to select your 3ds Max version and the installation path.
Copy the contents of the \"Libraries\" folder to your Forest Pack installation folder, usually located at \"C:\\Program Files\\Itoo Software\\Forest Pack Pro\". This will overwrite the existing libraries with the updated ones.
Launch 3ds Max and enjoy using Forest Pack Pro!
How to Use Itoo Software ForestPack Pro 6.1.2 for 3ds Max 2015-2019 with Updated Libraries?
To use Itoo Software ForestPack Pro 6.1.2 for 3ds Max 2015-2019 with updated libraries, you need to follow these steps:
Create a new scene or open an existing one in 3ds Max.
Select a geometry object that you want to scatter, such as a tree, a plant, a rock, or a building.
Go to the Create panel and select Geometry > Itoo Software > Forest Pack Pro.
Click and drag in the viewport to create a Forest Pack object.
Select the Forest Pack object and go to the Modify panel.
In the Geometry rollout, click on Add and select your geometry object from the list.
In the Distribution rollout, select an area type from the drop-down menu, such as Surface, Spline, PFlow, Object, Marker, Paint or UV. Depending on your choice, you may need to pick an object or draw a spline in the viewport to define your scatter area.
In the Transform rollout, adjust the parameters such as Translation, Rotation and Scale to randomise the position, orientation and size of your scattered objects.
In the Display rollout, select a display mode from the drop-down menu, such as Points-cloud, Meshes or Proxy. This will affect how your scattered objects are displayed in the viewport and rendered.
In the Library Browser rollout, browse through the available libraries of objects and presets that you can use for your scatters. You can also create your own custom libraries by using the Library Editor tool.
In the Effects rollout, apply effects to your scatters using expressions or presets. You can create advanced scattering rules using variables, operators and functions.
You can also access more settings and features of Forest Pack Pro by using other rollouts such as Animation, Camera, Edge mode, Clusters, Diversity, Areas and more.
How to Create Stunning 3D Scenes with Itoo Software ForestPack Pro 6.1.2 for 3ds Max 2015-2019 with Updated Libraries?
To create stunning 3D scenes with Itoo Software ForestPack Pro 6.1.2 for 3ds Max 2015-2019 with updated libraries, you need to follow these steps:
Open a new scene or an existing one in 3ds Max.
Create or import the objects that you want to use for your scene, such as terrain, buildings, vehicles, props, etc.
Create a Forest Pack object and add the objects that you want to scatter, such as trees, plants, rocks, etc.
Define the scatter area using one of the available methods, such as surface, spline, object, etc.
Adjust the distribution and transformation parameters to randomise and control the placement of your scattered objects.
Select a display mode that suits your needs, such as points-cloud, meshes or proxy.
Browse through the library browser and choose from the available libraries of objects and presets that you can use for your scatters.
Apply effects to your scatters using expressions or presets to create advanced scattering rules.
Repeat these steps for any other scatters that you want to create in your scene.
Render your scene and enjoy the results!
To illustrate these steps, we will show you how to create a simple forest scene using Itoo Software ForestPack Pro 6.1.2 for 3ds Max 2015-2019 with updated libraries.
Step 1: Open a new scene or an existing one in 3ds Max
We will start by opening a new scene in 3ds Max. You can also use an existing scene if you prefer.
Step 2: Create or import the objects that you want to use for your scene
We will create a simple terrain object using the Terrain Compound Object. To do this, go to the Create panel and select Geometry > Compound Objects > Terrain. Click and drag in the viewport to create a terrain object. You can adjust the parameters of the terrain object in the Modify panel.
We will also import a skydome object from an external file. To do this, go to File > Import > Merge and select the file \"skydome.max\". This file contains a skydome object with a sky texture applied to it. You can download this file from here.
We will position and scale the skydome object so that it covers the entire scene. To do this, select the skydome object and go to the Modify panel. In the Transform rollout, set the Position values to X:0 Y:0 Z:0 and the Scale values to X:1000 Y:1000 Z:1000.
Step 3: Create a Forest Pack object and add the objects that you want to scatter
We will create a Forest Pack object and add some trees from the library browser. To do this, go to the Create panel and select Geometry > Itoo Software > Forest Pack Pro. Click and drag in the viewport to create a Forest Pack object.
Select the Forest Pack object and go to the Modify panel. In the Geometry rollout, click on Add and select Library Browser from the drop-down menu. This will open a window where you can browse through the available libraries of objects and presets that you can use for your scatters.
In the library browser window, go to Trees > Conifers > Coniferous Trees - Autumn Leaves. Select one of the tree models from this library and click on Add Selected Item(s) to add it to your geometry list. You can also double-click on an item to add it.
You can add more than one tree model to your geometry list if you want to create more variety in your scatter. For this example, we will add three different tree models from this library.
Step 4: Define the scatter area using one of the available methods
We will define the scatter area using a surface method. This means that we will use our terrain object as a surface for our scatter. To do this, select our Forest Pack object and go to the Modify panel. In the Distribution rollout, select Surface from the drop-down menu and click on Pick Object. Then click on our terrain object in the viewport to pick it as our surface.
You should see some points appear on our terrain object indicating where our trees will be scattered. You can adjust the density of these points using the Density parameter in the Distribution rollout.
Step 5: Adjust the distribution and transformation parameters to randomise and control
the placement of your scattered objects
We will adjust some parameters in our Forest Pack object to randomise and control
the placement of our trees on our terrain surface. To do this, select our Forest Pack
object and go to the Modify panel.
In the Distribution rollout, set the Density value to 0.01 m/item. This will reduce
the number of trees in our scatter.
In the Transform rollout, set the Translation X value to -10% Min and +10% Max.
This will randomise the horizontal position of our trees within a range of -10% to
+10% of their original position.
In the Transform rollout, set the Rotation Z value to -180 Min and +180 Max.
This will randomise the rotation angle of our trees around their vertical axis within
a range of -180 to +180.
In the Transform rollout, set the Scale value to 80% Min and 120% Max. This will
randomise the size of our trees within a range of 80% to 120% of their original size.
You should see some variation in our tree placement on our terrain surface reflecting
these changes.
Step 6: Select a display mode that suits your needs
We will select a display mode that suits our needs for our Forest Pack object. To do this,
select our Forest Pack object and go to the Modify panel. In the Display rollout,
select a display mode from
Conclusion
Itoo Software ForestPack Pro 6.1.2 for 3ds Max 2015-2019 with updated libraries is a powerful and versatile scattering plugin that can help you create realistic and complex environments with ease. It provides a complete solution for creating vast areas of objects, from trees and plants to buildings, crowds, aggregates, ground-cover, rocks and more. It uses production-tested algorithms and native shaders to render scenes with virtually unlimited numbers of objects and polygons, all without putting a strain on computer resources. You can simulate natural distribution patterns and get the most out of your assets using advanced mapping and randomisation tools, or fine-tune your scatters with granular control over every aspect of the plugin.
In this article, we have shown you how to use Itoo Software ForestPack Pro 6.1.2 for 3ds Max 2015-2019 with updated libraries to create stunning 3D scenes. We have covered the basic steps of installing the plugin and the libraries, creating a Forest Pack object and adding objects to scatter, defining the scatter area using different methods, adjusting the distribution and transformation parameters to randomise and control the placement of the scattered objects, selecting a display mode that suits your needs, browsing through the library browser and choosing from the available libraries of objects and presets, and applying effects to your scatters using expressions or presets.
We hope this article has helped you to understand more about Itoo Software ForestPack Pro 6.1.2 for 3ds Max 2015-2019 with updated libraries and its features and benefits. If you have any questions or feedback, please feel free to leave a comment below. Thank you for reading! d282676c82
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